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| Worldbreaker FAQ Worldbreaker Heroes
Worldbreaker™ Frequently Asked Questions Updated December 2, 2010 Compiled by Edwin Teh, with contributions from Dave DeLaney, Jennifer Dery and Simon Key This set is legal for sanctioned Constructed play from December 14, 2010.
1. Rules updates 1.1 Striking with Weapons · You can only strike with a weapon as your hero attacks or defends. This is the only time you can strike with a weapon. · Striking a weapon associates that weapon with your hero for this combat. It doesn’t use the chain. · While associated, your hero has that weapon’s ATK and damage type. Your hero also has Long-Range while associated with a weapon with Long-Range · A weapon stops being associated with a hero as it changes zones, changes controllers, or stops being a weapon.
1.2 Totems · Most previous rules for Totems have been removed. The only rules for all Totems are: o Totems can’t attack. o While in play, a Totem is also an ally. · Totems from Worldbreaker onwards are “Ability Ally” and count as both card types in all zones. · Previously printed Totems are not receiving functional errata. While in play, they count as both “Ability” and “Ally”, but are only “Ability” in all other zones.
1.3 Equipment · Equipment is now a card type. o The six card types are ability, ally, equipment, hero, location, and quest.
1.4 Forms · Forms from Worldbreaker onwards aren’t destroyed when you strike with a weapon or play a non-Feral ability. · Previously printed Forms are not receiving functional errata, so striking with a weapon and playing non-Feral abilities will still destroy them.
2. New keyword powers
· Aberration is a keyword power that characters can have. It means: Prevent all non-combat damage that would be dealt to this character.
· Stash: [Text] is a keyword power that cards can have. It means: As this card enters your resource row from anywhere, if it would enter face down, you may have it enter face up, then immediately turn it face down instead. When you do, [text]. o As a card with such a power enters your resource row face down, you may stash it no matter where it came from or whether it had powers there. For example, you may stash a card that is put into your resource row from play while it has no powers. o While you stash, a card is blank except for its stash power. As a result, it doesn’t violate uniqueness. o A triggered effect from a card’s stash power is controlled by the player whose resource row that card enters. o Some Mounts have a power that triggers “when you place a resource into your resource ...Read the whole post...
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